BBaizewick

Baizewick guide

Snooker rules and scoring, explained simply

In snooker you pot a red, then a colour, and repeat until the reds are gone. Then you pot the colours in order. Most of the detail is in the fouls, and this guide covers what you need for a home game.

The balls and their values

Snooker ball values
BallPointsNumber on the table
Red115
Yellow21
Green31
Brown41
Blue51
Pink61
Black71

Each colour starts on its own spot. The yellow, green and brown sit on the baulk line. The blue goes in the middle of the table, the pink above the reds and the black near the top cushion.

Where the balls go, and what they are worth
baulk line the D baulk end top cushion 1Red2Yellow3Green4Brown5Blue6Pink7Black

Full-size proportions; balls drawn larger for clarity. The maximum break is 15 reds × (1 + 7) = 120, plus the colours 2 + 3 + 4 + 5 + 6 + 7 = 27, making 147.

Starting the frame

The first player breaks off with the cue ball placed anywhere in the D. The break-off must hit a red first.

Most players take a thin contact on the end red of the triangle and bring the cue ball back to baulk. That leaves little for the opponent.

The order of play

  1. While reds remain, the ball on is a red. Once you pot a red, you may play any colour. Nominate it if it isn’t obvious.
  2. If you pot the colour, it is re-spotted. Then the ball on is a red again.
  3. Your turn, or visit, carries on for as long as you keep potting balls on.
  4. Once all the reds are gone, you pot the colours in order of value: yellow, green, brown, blue, pink, black. They now stay off the table.

Fouls and penalties

A foul gives points to the opponent. The penalty is at least 4, or the value of the ball involved if that is higher, up to 7. Common fouls include:

After a foul, the opponent chooses whether to play from where the balls lie or to make the offender play again.

Snookers, free balls and misses

In a friendly home game, players often agree a simpler version of the miss rule.

Winning a frame

The frame ends when the black is potted after all the other balls, or when a player concedes. The higher score wins.

If the scores are level after the final black, the black is re-spotted. The first player to score then wins, either by potting it or from a foul by the opponent.

Sometimes one player is ahead by more than the points left on the table. The player behind then needs snookers: they must force fouls to have any chance of winning. Players often concede at that point.

Breaks

A break is the total scored in one visit. A break of 100 or more is a century.

The maximum under normal conditions is 147. That is all 15 reds with 15 blacks, then all the colours.

Key terms

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